什么病误诊为帕金森
Current License: CC BY-SA 2.5
17 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Mar 25, 2011 at 21:27 | comment | added | Michael | All of the strategies that I have listed here would fit that description, with the possible exception of fear kiting. | |
Mar 25, 2011 at 18:09 | comment | added | Invader Skoodge | "Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you." Seems pretty objective to me. | |
Mar 25, 2011 at 17:37 | comment | added | Michael | My definition, however, is objective: Kiting is a technique in which a mob is taking damage, but not dealing a significant amount of damage because its range to its target is too far for its powerful attacks or dealing damage to an easily replaced pet. | |
Mar 25, 2011 at 17:33 | comment | added | Michael | Where is the line drawn on kiting vs. non-kiting? If you use a spell that stuns the target for 5 seconds, is that no longer kiting since the motion wasn't fluid? How about 3-6 players that are kiting the mob with chain stuns? Is it not kiting because the mob isn't moving 50% of the time? If you want to stay objective, you'd have to say that any stun, root, fear, etc. making "kiting" no longer kiting, even if it only has a 1-second duration... otherwise you start getting subjective, talking about how much stunning, fearing, rooting can be allowed in kiting. | |
Mar 25, 2011 at 17:25 | history | edited | Michael | CC BY-SA 2.5 |
deleted 641 characters in body
|
Mar 25, 2011 at 11:21 | comment | added | Invader Skoodge | Whether or not all these things produced the same result as kiting is irrelevant. Any strategy in an MMO is going to be based around maximizing damage output while minimizing damage taken. That doesn't make it kiting. | |
Mar 25, 2011 at 7:49 | comment | added | badp | Michael, thanks for your post. As you might be aware comments are a poor area to add to your answer, as some lines may get collapsed. Please consider integrating the above in your answer. | |
Mar 25, 2011 at 5:17 | comment | added | Michael | Oh, and I suspect that the term only came about because of how things worked in EQ1. Snare kiting, where the mob's run speed was lowered, was far superior to root+nuking since snare lasted for a fixed duration (~15 mins,) whereas root lasted much shorter broke randomly. Those who were not able to snare kite had to differentiate what they did from what druids and rangers did, so the term "kiting" was invented to differentiate it from "root & nuking." Had snare only lasted 15-25 seconds on average and broke randomly, as root did, I suspect the term would have never been created. | |
Mar 25, 2011 at 5:10 | comment | added | Michael | ... but yes, nomenclature varies from game to game, from server to server, and from group to group. ;) | |
Mar 25, 2011 at 5:08 | comment | added | Michael | In swarm kiting, yes, it's true that the mobs are dealing damage, but who are they dealing damage to? Not you or your group. In fact, their damage accounts for the overwhelming majority of the damage dealt to the mobs that you kill. The charm, in effect, serves as a DoT (damage over time) spell. (Google "swarm kiting". I'm not making it up. ;) ) Even root+nuking, though most people wouldn't call it kiting, is the exact same thing as kiting. The only difference is that the mob progresses in bursts (i.e. when root breaks) rather than gradually. | |
Mar 25, 2011 at 5:04 | comment | added | Michael | In "aggro kiting," the mob is chasing a player, and nobody is getting hit. (In EQ1, this aggro typically came from stun spells, which generated an EXTREME amount of aggro.) Even if we stick to a strict definition of the term "kiting," that definitely qualifies. AE kiting is also "kiting," even under the strict definition. "Fear kiting" is different only in regards to who is doing the chasing. Though it looks slightly different, the end result (mob taking damage, but not dealing any to the player) is the exact same. | |
Mar 25, 2011 at 4:28 | comment | added | Adam Lear♦ | I've never heard "kiting" used in a situation where movement wasn't involved. I'd call "aggro kiting" and "charm kiting" just tanking. "Fear kiting" to me is just a "chain fear". Guess this just shows that different games sometimes have different gamer dialects. :) | |
Mar 25, 2011 at 3:46 | history | edited | Michael | CC BY-SA 2.5 |
added 371 characters in body; added 42 characters in body
|
Mar 25, 2011 at 3:37 | history | edited | Michael | CC BY-SA 2.5 |
added 101 characters in body
|
Mar 25, 2011 at 3:34 | comment | added | Michael | LOL @ being neg rep'd. I guess being one of the most infamous kiters in all of EQ1 and EQ2 does not make me qualified to answer questions about kiting. T_T | |
Mar 25, 2011 at 3:27 | history | edited | Michael | CC BY-SA 2.5 |
added 558 characters in body; added 7 characters in body
|
Mar 25, 2011 at 1:02 | history | answered | Michael | CC BY-SA 2.5 |