哈佛教授萧庆伦现身北大 挺三明 贬美国市场化
Current License: CC BY-SA 3.0
12 events
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Nov 7, 2014 at 0:05 | comment | added | Jeffrey Hantin | In Don't Starve most attacks have a wind-up time so you can both kite and damage with a melee weapon: let the mob catch up and swing, duck out of range before the damaging frame of its attack animation, duck back in and smack it one or more times, run and let it chase you again. Float like a butterfly, sting like a bee. | |
S Sep 19, 2014 at 1:09 | history | suggested | Jane Panda | CC BY-SA 3.0 |
Cleaning up the language in the second paragraph
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Sep 19, 2014 at 0:37 | review | Suggested edits | |||
S Sep 19, 2014 at 1:09 | |||||
Mar 29, 2011 at 20:12 | history | edited | Invader Skoodge | CC BY-SA 2.5 |
added 5 characters in body
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Mar 24, 2011 at 16:55 | vote | accept | Doozer Blake | ||
Mar 24, 2011 at 14:16 | comment | added | Invader Skoodge | @Chad Together we will make this the ultimate generic definition of kiting. | |
Mar 24, 2011 at 14:16 | history | edited | Invader Skoodge | CC BY-SA 2.5 |
added 2 characters in body
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Mar 24, 2011 at 14:12 | comment | added | Chad Birch | And I'd suggest that you further remove the "using ranged attacks" part. That's only necessary if the kiter is also the one doing the damage. For example, in MMOs, a tank may kite a monster by keeping its attention on them, using abilites, but never actually attacking it themselves. Other players do the killing while the tank kites. | |
Mar 24, 2011 at 14:07 | comment | added | Invader Skoodge | @kazz Good point. Edited. | |
Mar 24, 2011 at 14:07 | history | edited | Invader Skoodge | CC BY-SA 2.5 |
added 55 characters in body
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Mar 24, 2011 at 14:00 | comment | added | kazzamalla | I would suggest that kiting not be limited to ranged vs. melee. For example, stalkers in SC2 can kite marines because they out range them, but both are ranged attacking units. | |
Mar 24, 2011 at 13:54 | history | answered | Invader Skoodge | CC BY-SA 2.5 |